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	Comments on: Throwing grenades to feed the beast	</title>
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	<description>Digital innovation by UX Consultant Chris Thelwell</description>
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		By: Inside Design		</title>
		<link>https://www.christhelwell.com/live/throwing-grenades-to-feed-the-beast/#comment-114</link>

		<dc:creator><![CDATA[Inside Design]]></dc:creator>
		<pubDate>Thu, 06 Sep 2018 15:43:12 +0000</pubDate>
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					<description><![CDATA[[&#8230;] With the whole team focused on the shipping, the pressure on the designers is huge. Designers are expected to deliver the deliverables of design—wireframes, mockups, prototypes, and spec documents. And they can’t let the development team slow down. This is where most agile design teams get stuck feeding the development beast. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] With the whole team focused on the shipping, the pressure on the designers is huge. Designers are expected to deliver the deliverables of design—wireframes, mockups, prototypes, and spec documents. And they can’t let the development team slow down. This is where most agile design teams get stuck feeding the development beast. [&#8230;]</p>
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		<title>
		By: How do you track your design&#039;s effectiveness? - InVision Blog		</title>
		<link>https://www.christhelwell.com/live/throwing-grenades-to-feed-the-beast/#comment-95</link>

		<dc:creator><![CDATA[How do you track your design&#039;s effectiveness? - InVision Blog]]></dc:creator>
		<pubDate>Wed, 21 Feb 2018 22:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.christhelwell.com/live/?p=260#comment-95</guid>

					<description><![CDATA[[&#8230;] With the whole team focused on the shipping, the pressure on the designers is huge. Designers are expected to deliver the deliverables of design—wireframes, mockups, prototypes, and spec documents. And they can’t let the development team slow down. This is where most agile design teams get stuck feeding the development beast. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] With the whole team focused on the shipping, the pressure on the designers is huge. Designers are expected to deliver the deliverables of design—wireframes, mockups, prototypes, and spec documents. And they can’t let the development team slow down. This is where most agile design teams get stuck feeding the development beast. [&#8230;]</p>
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		<title>
		By: Measure Outcomes Not Outputs &#124; Digital Disruption By Chris Thelwell		</title>
		<link>https://www.christhelwell.com/live/throwing-grenades-to-feed-the-beast/#comment-38</link>

		<dc:creator><![CDATA[Measure Outcomes Not Outputs &#124; Digital Disruption By Chris Thelwell]]></dc:creator>
		<pubDate>Sat, 12 Mar 2016 08:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.christhelwell.com/live/?p=260#comment-38</guid>

					<description><![CDATA[[&#8230;] With the whole team focused on the shipping, the pressure on the designers is huge. Designers are expected to deliver the deliverables of design—wireframes, mockups, prototypes, and spec documents. And they can’t let the development team slow down. This is where most agile design teams get stuck, feeding the development beast. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] With the whole team focused on the shipping, the pressure on the designers is huge. Designers are expected to deliver the deliverables of design—wireframes, mockups, prototypes, and spec documents. And they can’t let the development team slow down. This is where most agile design teams get stuck, feeding the development beast. [&#8230;]</p>
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		<title>
		By: Design leaders answer: How do you track your design&#039;s effectiveness? - InVision Blog		</title>
		<link>https://www.christhelwell.com/live/throwing-grenades-to-feed-the-beast/#comment-36</link>

		<dc:creator><![CDATA[Design leaders answer: How do you track your design&#039;s effectiveness? - InVision Blog]]></dc:creator>
		<pubDate>Thu, 03 Mar 2016 17:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.christhelwell.com/live/?p=260#comment-36</guid>

					<description><![CDATA[[&#8230;] With the whole team focused on the shipping, the pressure on the designers is huge. Designers are expected to deliver the deliverables of design—wireframes, mockups, prototypes, and spec documents. And they can’t let the development team slow down. This is where most agile design teams get stuck feeding the development beast. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] With the whole team focused on the shipping, the pressure on the designers is huge. Designers are expected to deliver the deliverables of design—wireframes, mockups, prototypes, and spec documents. And they can’t let the development team slow down. This is where most agile design teams get stuck feeding the development beast. [&#8230;]</p>
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		<title>
		By: How Envato's agile UX team works &#124; Digital Disruption by Chris Thelwell		</title>
		<link>https://www.christhelwell.com/live/throwing-grenades-to-feed-the-beast/#comment-31</link>

		<dc:creator><![CDATA[How Envato's agile UX team works &#124; Digital Disruption by Chris Thelwell]]></dc:creator>
		<pubDate>Sun, 07 Feb 2016 08:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.christhelwell.com/live/?p=260#comment-31</guid>

					<description><![CDATA[[&#8230;] We discovered that working too far ahead created an environment of “us and them” where the developers wanted designs delivered in a finished state, and UX designers felt pressured to keep delivering. It felt like design’s only purpose was to feed the development team with designs. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] We discovered that working too far ahead created an environment of “us and them” where the developers wanted designs delivered in a finished state, and UX designers felt pressured to keep delivering. It felt like design’s only purpose was to feed the development team with designs. [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: How Envato’s agile UX team works - InVision Blog		</title>
		<link>https://www.christhelwell.com/live/throwing-grenades-to-feed-the-beast/#comment-29</link>

		<dc:creator><![CDATA[How Envato’s agile UX team works - InVision Blog]]></dc:creator>
		<pubDate>Tue, 02 Feb 2016 20:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.christhelwell.com/live/?p=260#comment-29</guid>

					<description><![CDATA[[&#8230;] We discovered that working too far ahead created an environment of “us and them” where the developers wanted designs delivered in a finished state, and UX designers felt pressured to keep delivering. It felt like design’s only purpose was to feed the development team with designs. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] We discovered that working too far ahead created an environment of “us and them” where the developers wanted designs delivered in a finished state, and UX designers felt pressured to keep delivering. It felt like design’s only purpose was to feed the development team with designs. [&#8230;]</p>
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